Creating visual effects that simulate real-world phenomena, such as black holes, requires an understanding of both shader programming and astrophysics. This guide will walk you through creating a dynamic black hole shader with gravitational lensing effects in Unreal Engine using HLSL (High-Level Shading Language). We’ll explore how to build the shader from scratch, code the…
Mihajlo Ciric, 3D Material Artist First Steps in Substance Designer I discovered Substance Designer relatively recently, in the first year of my Bachelor’s. I discovered these interesting renders of spheres with different-looking materials while browsing ArtStation. Turns out those were procedural materials made by artists as submissions for the Nodevember Challenge. I was amazed that…